Heroes will need to learn to deal with the different influence of each Sin, which will always stand between them and their mission. For example, Pride punishes prideful heroes that venture into the streets on their own, while Sloth punishes heroes who try to move quickly across the board. Yes, because each Sin taints the game with an overarching mechanic that is always in effect. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects, often tied to the strategy of each Sin. The Sins player, on the other hand, has access to the different monsters of each Sin, including Abominations, a Controller, and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes, or simply hinder their progress on their missions. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption), but when they become fully corrupted, their darkest secrets may come back to haunt them and tear the team from within, or their flesh might simply succumb to the sinful influences. It is both a way for the Sin to consume heroes, and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.Ĭorruption is one of the main mechanics of the game. Each hero also has their own stats and unique abilities that set them apart from all others. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Snipers are experts at using guns to put down monsters from a distance. Leaders are good at helping the other members of the team. The heroes are divided into different classes, each specialized in a different aspect of the game. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).
Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. (Federal Authority for the Interdiction of Transdimensional Horrors). The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H.
Slowly the Others have creeped into our lives, corrupting society from within. In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. Content Notes: Kickstarter Edition of The Others Board Game.